Creating An Environment Then Breaking It?

It’s kinda odd, taking all this time to create this wonderful building or room, then just destroying it. But why? Well I found that it’s a lot easier to create a good solid object first then breaking it to illustrate damage of some sort, rather than just draw a damaged object. They just don’t look right unless i draw them fully constructed first. So I took two hours to draw a perfectly good room then added wreckage and wear and tear to show damage from a collapsing building. What’s your method?

I found that it’s a lot easier to create a good solid room first then breaking it to illustrate damage of some sort

Creating a Consistent Brand

For my Manga drawing series on the Skillshare Site, I quickly recognized the importance of branding and maintaining a consistent cover image theme. This happened when I noticed that top teachers have very unique cover styles that quickly set them apart from others. Even the little thumbnail image that students see is instantly recognizable as a teacher’s own. So I set out for hours to design the look of my cover image, mainly through the use of font style and color. I also realized that as I add classes I may want to change the theme. If I do, I would want to change it across the board so that all the video covers look similar. Here is a sample of mine: skl.sh/3auN3Yd